Looks like WebGL started using metal in some iOS 16.x version, but if you tried what you shared and didn’t work, probably Apple didn’t expose the HUD when using metal indirectly like on the WKWebView.
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Looks like WebGL started using metal in some iOS 16.x version, but if you tried what you shared and didn’t work, probably Apple didn’t expose the HUD when using metal indirectly like on the WKWebView.